vv mod vs mechanical mods | Ecig Mod Discussion Board | Ecig Forum

 

Please consider registering
guest

Log In Register

Register | Lost password?
Advanced Search:

— Forum Scope —



— Match —



— Forum Options —




Wildcard usage:
*  matches any number of characters    %  matches exactly one character

Minimum search word length is 3 characters - maximum search word length is 84 characters

Topic RSS
vv mod vs mechanical mods
June 15, 2013
6:19 am
vapor4 the soul
New Member
Forum Posts: 1
Member Since:
June 14, 2013
Offline

I am thinking bout getting a mechanical mod was wondering is there advantages over my vv mod or is it just personal preferences only

June 15, 2013
8:46 am
Steve
Illinois
Moderator
Forum Posts: 4260
Member Since:
January 21, 2013
Offline

A Mechanical Mod has no protection or regulation. So it is going to fire your device with whatever power your battery has as opposed to a VV/VW Mod that regulates the power to your device based on your settings. That can be good or bad, good meaning it will fire devices that will not fire on a VV/VW Mod and bad being that you can wreck or destroy devices because you fire the coils at too high of a voltage. I would definitely recommend that you always check your ohm's on a device before using them on a Mechanical Mod so you don't wind up blowing our your coils. So I think the mechanical mods should really only be used by more experienced vapors who understand ohms and what voltages to fire devices at.

 photo 9974739e5e33027c7244f0b4518d5a2d_zps69d3d52c.jpg
June 15, 2013
12:50 pm
CompeteToDefeat
Member
Forum Posts: 1326
Member Since:
April 26, 2013
Offline

A mech is the simplest form of MOD. No electronics, no screen, it's just a means to get the voltage from the battery to the connector. That means you'll be getting up to 4.2v on a freshly charged battery. It won't have any of the protections most VV/VW MOD's include. Such as low battery protection, you can keep firing the device regardless of battery charge level which means it's possible to permanently damage a battery if you don't stay mindful of that. It wont prevent you from firing super low ohm coils, so if you've managed to build your own super super low ohm coil you might just immediately pop it. Firing a coil that's very low resistance can also cause unprotected batteries to heat up, leak, vent gasses or do other nasty things. Typically you won't have to worry too much about damaging most pre-made coils such as those found in vivi novas, protanks etc, but if you have one of the lower ohm heads in it you could potentially be firing with more power than you're used to, and enough to potentially shorten the life of the coil. The upsides are there isn't much to go wrong with the device itself. No electronics to blow, no moving parts other than the switch and even that is fully mechanically which means it won't wear out like an electronic button/switch will. I'd suggest having a firm understanding of lithium based battery safety and the different types of lithium batteries available before you get a mechanical MOD. I'd also suggest understanding the relationship between voltage and resistance of coil so that you know what various combinations of the two actually equate to when it comes to actual coil output power.

June 15, 2013
1:27 pm
Steve
Illinois
Moderator
Forum Posts: 4260
Member Since:
January 21, 2013
Offline

CompeteToDefeat said

A mech is the simplest form of MOD. No electronics, no screen, it's just a means to get the voltage from the battery to the connector. That means you'll be getting up to 4.2v on a freshly charged battery. It won't have any of the protections most VV/VW MOD's include. Such as low battery protection, you can keep firing the device regardless of battery charge level which means it's possible to permanently damage a battery if you don't stay mindful of that. It wont prevent you from firing super low ohm coils, so if you've managed to build your own super super low ohm coil you might just immediately pop it. Firing a coil that's very low resistance can also cause unprotected batteries to heat up, leak, vent gasses or do other nasty things. Typically you won't have to worry too much about damaging most pre-made coils such as those found in vivi novas, protanks etc, but if you have one of the lower ohm heads in it you could potentially be firing with more power than you're used to, and enough to potentially shorten the life of the coil. The upsides are there isn't much to go wrong with the device itself. No electronics to blow, no moving parts other than the switch and even that is fully mechanically which means it won't wear out like an electronic button/switch will. I'd suggest having a firm understanding of lithium based battery safety and the different types of lithium batteries available before you get a mechanical MOD. I'd also suggest understanding the relationship between voltage and resistance of coil so that you know what various combinations of the two actually equate to when it comes to actual coil output power.

Yep, I definitely agree with all of the above, Mechanicals while nice because there isn't much that could break on the device are not for the novice. They definitely have their safety issues and a user should know all the safety precautions before using as there can be some nasty results from misuse.

 photo 9974739e5e33027c7244f0b4518d5a2d_zps69d3d52c.jpg
June 15, 2013
1:44 pm
CompeteToDefeat
Member
Forum Posts: 1326
Member Since:
April 26, 2013
Offline

Yeah a battery that's overheated, venting gasses and swelling up isn't a fun experience. It's also a fire hazard in addition to the nasty chemicals that could be leaking out and getting onto things. To be fair to mechs their overall function doesn't vary that much from a standard eGo style battery or similar devices. But even those have some level of protection such as only allowing the unit to be fired for X seconds at once and low voltage protection. They might have short circuit protection too though, I have no way to really test that.

June 15, 2013
7:18 pm
Jim
Hamptons
Member
Forum Posts: 733
Member Since:
May 21, 2013
Offline

Is there an alternative to the Kick? $45 is a little much. More than most units.

June 15, 2013
7:28 pm
CompeteToDefeat
Member
Forum Posts: 1326
Member Since:
April 26, 2013
Offline

There are one or two kick clones out there. I believe they run about 25 bucks or so. The thing is unlike the Evolv Kick they are new and haven't been well tested yet. They probably work fine though.

June 15, 2013
7:30 pm
CompeteToDefeat
Member
Forum Posts: 1326
Member Since:
April 26, 2013
Offline

Also with a mechanical mod it's a good idea to get one of those safety fuses that will cut off power if there is a short. There's one out now that is re-usable unlike the old style which once tripped it was trashed and replaced with a new one.

June 17, 2013
1:11 pm
Vaping702
Member
Forum Posts: 1136
Member Since:
January 21, 2013
Offline

CompeteToDefeat said

There are one or two kick clones out there. I believe they run about 25 bucks or so. The thing is unlike the Evolv Kick they are new and haven't been well tested yet. They probably work fine though.

Finding out how one of these clones work will determine if my next mod is mech or not lol

Keep Calm & Vape On
June 17, 2013
1:20 pm
BradM2
Orlando, FL
Member
Forum Posts: 1558
Member Since:
April 28, 2013
Offline
10

I keep thinking about getting a mech…but still want to do my normal waiting, so the kinks can get worked out first. Mods have come a long way in a short time and I have a feeling mechanical mods will as well. I've seen one after another coming out with better designs and more compatibility so may wait until the winter to pick one up. I figure that by that time, they will have worked out most of the kinks and the costs will come down as well…at least I'm hoping Laugh

**The Nzonic V3 PBusardo did a review on looks pretty nice, but it is way too pricey for me. I have been pretty good sticking to my vape budget so I'm happy about saving a bit of money from the switch to vaping right now.

June 17, 2013
1:34 pm
CompeteToDefeat
Member
Forum Posts: 1326
Member Since:
April 26, 2013
Offline

Honestly you don't really need a kick. You can just use coils that are the right resistance to give you the basically the same results anyhow. For example if you use 1.5 ohm coils you'll start out at 11.7 watts on a fresh charge and it'll drop down to 7.7 watts at 3.4v, you'll probably be recharging before you get that low anyhow. All the kick will do is give you a consistent X watts throughout the batteries charge. So really it's completely optional and certainly not required to get a good vape from a mech.

As far as the nzonic you can get a Zenesis 2 mech for $110 or $115 depending on whether you want the 18350, 18490 or 18650 version. Of course you'd have to wait for them to be back in stock but at that price it's hard to beat for hand crafted USA made stuff. And that comes ready for 510 stuff and you can optionally use anything that's Z2 threaded like their genesis style atomizer or new carto tanks. There might be some 3rd party tanks with that threading hitting the market at some point as well, I'm hoping so anyhow.

June 17, 2013
4:18 pm
Vaping702
Member
Forum Posts: 1136
Member Since:
January 21, 2013
Offline
12

Yes I do realize this, but I feel to get the most of the device you will need a kick. Otherwise when your using it at say full charge, your not gonna be getting the same hit you would at half charge. With the kick like you said it gives you that constant wattage. Idk I haven't had the chance to use a mech mod yet

Keep Calm & Vape On
June 17, 2013
6:27 pm
CompeteToDefeat
Member
Forum Posts: 1326
Member Since:
April 26, 2013
Offline
13

Well using a mech without a kick isn't going to be much different than using a regular ole non variable ego style battery or cig-a-like device which is just supplying whatever voltage the battery has.

Sigelei released the "Sigelei K" (not sure if that name is official) and seems to be available for 20 bucks or less. It's variable wattage like the kick with a 10 watt upper limit. User reviews on vendor sites seem to be positive.

There's also the Crown. The Crown is about the same price as the Evolv kick but it also has variable voltage mode and is set using the mechs button. You tap one and hold to increase voltage or wattage, tap twice and hold to decrease. It alerts you with a sound when the change has actually been made. It also (at least some versions) seems to come with a resettable fuse that goes on the negative end of the battery which overall means it's not a bad value at all. The upside to that system is you can adjust it on the fly without removing the unit, the downside is it will be firing for a short period for every adjustment you make. With all of them a downside for me is the 10 watt limit. The Crown does have a 5.5 volt limit, though, which opens up the possibility to get a higher wattage than 10 depending on the resistance of the coil.

June 19, 2013
3:40 pm
Vaping702
Member
Forum Posts: 1136
Member Since:
January 21, 2013
Offline
14

CompeteToDefeat said

Well using a mech without a kick isn't going to be much different than using a regular ole non variable ego style battery or cig-a-like device which is just supplying whatever voltage the battery has.

Yup, thats what I was trying to explain above lol. That's why I feel a kick would be the best option for a mech mod. So you can get the most out of it or one of those newer mech mods that you can change your watts like you just mentioned although i really don't want to have to remember beeps, loud beeps vs not as loud beeps and counting them lol. Seems like a hassle

Keep Calm & Vape On
June 26, 2013
2:39 pm
Jim
Hamptons
Member
Forum Posts: 733
Member Since:
May 21, 2013
Offline
15

I may get a sigelei mech mod. If a kick was used will you still need a fuse?

June 26, 2013
6:36 pm
CompeteToDefeat
Member
Forum Posts: 1326
Member Since:
April 26, 2013
Offline
16

Jim said

I may get a sigelei mech mod. If a kick was used will you still need a fuse?

The Evolv Kick has short circuit protection and low battery protection built in. Not sure about the kick clones that are out there. If you plan to ever use the MOD with no kick then having a safety fuse around to install for those times is a good idea.

October 16, 2013
10:08 pm
Dustin
Shelton, WA
Moderator
Forum Posts: 591
Member Since:
September 5, 2013
Offline
17

So i may be a little late o this conversation, but i i buy a mech, and a kick2, will it prevent the battery from firing when it gets low? the one thing that has slowed me on getting a mech is not knowing when i need to charge my battery with one, all my mods have a battery indicator

October 16, 2013
10:44 pm
CompeteToDefeat
Member
Forum Posts: 1326
Member Since:
April 26, 2013
Offline

Dustin said

So i may be a little late o this conversation, but i i buy a mech, and a kick2, will it prevent the battery from firing when it gets low? the one thing that has slowed me on getting a mech is not knowing when i need to charge my battery with one, all my mods have a battery indicator

As far as I know it does. The kick 1 has that feature and I can't imagine they'd drop it from the new version. Even without the kick you can tell there's a gradual drop off in vapor production as the battery wears down. Plus after awhile you get used to knowing about how long you can go on a battery anyhow. Keep in mind, too, that a decent 18650 battery should last you at least 1 full day before it needs charging anyhow assuming you aren't running low ohm coils. Many people would get 1+ day out of most 18500/18490's too.

October 17, 2013
11:02 am
Dustin
Shelton, WA
Moderator
Forum Posts: 591
Member Since:
September 5, 2013
Offline
19

Yea, i dont build coils……yet. so i would just be running 1.5-3 ohm coils. I want to start building, but building coils seems a bit intimidating, dont want to screw anything up.

October 17, 2013
12:57 pm
CompeteToDefeat
Member
Forum Posts: 1326
Member Since:
April 26, 2013
Offline
20

Dustin said

Yea, i dont build coils……yet. so i would just be running 1.5-3 ohm coils. I want to start building, but building coils seems a bit intimidating, dont want to screw anything up.

Well even outside of building your own coils things can still go wrong. If a coil does end up with a dead short as soon as you press the button on a mechanical the battery will start getting hot, unless you're using a safety fuse. The point is if you aren't using a fuse in a mech you have to be -very- mindful of what's going on in your hand, if the MOD starts getting warm or hot then stop immediately. If the button feels warm or hot, stop immediately. Also you should stick to using IMR chemistry batteries in mechs. IMR can and will go into thermal runaway just like any other lithium battery but it takes considerably more abuse to get them to that point and they tend to not fail quite as violently.

Forum Timezone: America/Los_Angeles

Most Users Ever Online: 90

Currently Online: MarkLH90, redgjm
28 Guest(s)

Currently Browsing this Page:
1 Guest(s)

Top Posters:

BradM2: 1558

CompeteToDefeat: 1326

Vaping702: 1136

EirikNK: 968

cheesecakedeath: 830

Jim: 733

armyvet1982: 723

ka55vape: 695

MarkLH90: 512

rebel_crybaby: 483

Member Stats:

Guest Posters: 0

Members: 6632

Moderators: 6

Admins: 3

Forum Stats:

Groups: 1

Forums: 11

Topics: 2066

Posts: 37812

Newest Members: laing01, natesvapes, Xsmoker11, lenneyjackson, tdar08, screaminflea, Victor_A, VapeSailors, justthompson, CaptainRon

Moderators: Steve (4260), miket2625 (525), Briawna (532), Dustin (591), Monoxide (657), LissyVapes (36)

Administrators: Chris W (3), IndSmo (640), Tia (653)